Rule 2 : No sitter grenades (grenades that explode being quiet)
Rule 3 : Grenades with 5s fuse must be used with Low gravity on or Max bounce on (also both)
Rule 4 : Each team will teleport at start in a side of the map , DO NOT invade the enemy's side
Rule 5 : Grenades with 1s fuse allowed.
Rule 6 : If you make a sitter grenade and you hurt the enemy , the next turn you (not your teammate) must hit yourself so you make to yourself the same damage you made your enemy (or more , but never less). You can take some turns and the enemy must skip if you haven't hurt yourself enough after 1st attempt.
Rule 7 : A sitter grenade that doesn't hurt the enemy isn't cow
Rule 8 : 2 Cows = lose (or not following Rule 6 after sitter that hurts)